Last week Control arrived on Switch. Obviously, there has been a lot of discussion about a cloud-based future since then.
If you haven’t really investigated this game yet, you’re required to purchase the game, and even if you do fork out for it, technically all you’ve bought is a license to play it – meaning when the servers go offline, you’ll never be able to access it again. Some other setbacks include queues just to play the game (which is kinda odd for a single-player experience), and not every region around the world can access it.
On the plus side, this sort of technology allows certain games to be released on the Switch that may have never been considered. In an interview with Nintendo Life last week, the developer Remedy told us there would be “no Control on the Switch” if it wasn’t for the cloud.
Now that Control has been out for nearly a week, our video producers Alex Olney and Jon Cartright have decided to share their own thoughts about cloud tech, along with the experiences they’ve had so far with this new release.
Have a listen and feel free to share your own thoughts in the comments below.
Article Tags: Cloud · Gaming · Nintendo · Nintendo Switch · Switch · Switch eShop · video · work