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Sundays are reserved for watching another episode of Catfish. Let’s pretend to be surprised as we read this week’s best articles about games and gaming-related stuff.

For Eurogamer, Ed Nightingale wrote about What would the ultimate character creator look like?. Nightingale speaks to developers about their character creation approach, its challenges, innovation, and its future.

She also has a philosophical view on diversity. “In the future, it will be expected that more diverse representation is not just an option but a necessity,” she told me. “When you get down to it the more options there are in a character designer and the different-looking characters in a game, the better the chance that people can relate to that world and engage with it. That means more people are playing and enjoying games. This is something everyone in this industry should strive for.

Over on Aftermath, Luke Plunkett highlighted an incredibly rare Sega AI console. Its main hook was that it would bring people into the world of artificial intelligence. As much as I disliked the idea, I think it looks cool. Here’s a look at the Full breakdown of the consoleSMS Power.

The Sega AI Computer was released back in 1986, and as the site says, was “one of Sega’s least well known and rarest systems”. The Sega AI Computer was designed primarily as an educational device. Its marketing and limited distribution were aimed at schoolchildren. But its main hook was the fact that it could bring users “into artificial intelligence”.

Bijan Stephens’ article for You’ve Ran Out Of Complimentary articles Apple Vision Pro is the future’s tyranny. Stephens argues Apple’s new headset is boring because it does everything you can do already.

I think this is the problem and why the Vision Pro feels dated. We’ve seen it before. The device is from a sci-fi or cyberpunk future that has been thoroughly imagined. The Vision Pro feels like an artifact from a future that no longer obtains — a piece from the feverish daydreams of the ’80s, from the flying car/hoverboard future. Not the one we have.

Tom Regan spoke with The Guardian about 2 developers about making their game during wartime Two developers talk about their games during wartime. It’s amazing to hear the devs describe how they have turned their offices into a sort of refuge, and how developing has been a kind of escape for them.

It may be hard to understand why these developers would continue coding a video game in a war zone, but for many, Stalker 2 is their life’s work. After leaving Uzhgorod to seek temporary refuge in Budapest in March 2022, the departing GSC employees settled in Prague. The Kyiv office was a home-away-from-home for many employees, as it is with many creative companies. In order to create a sense of normality, the new Prague headquarters was designed to have a familiar look and feel.

Cam Wilson wrote a piece for Crikey about How a toilet gag that you pay to use revealed how Google Maps can be used to track individuals. “I thought it would be really funny if a stranger came over asking to do a poo,” explained Will. They never did and Will moved out about a year later. Exceptional.

But looking at the app’s listing for the “business”, Will spotted something that he didn’t find as funny. Like many other businesses, Google Maps showed a “Popular times” graph depicting how popular the location is using information provided by Google users who’ve agreed to let the app access their geolocation data. Google Maps shows that Big Dumpers was busy at 9AM on Thursday, but it was completely empty later in day.

J Cole’s “Too Deep For The Intro”, is the music of this week. Here’s what you need to know. YouTube linkThere’s no Spotify, sadly. It’s clear that many saw him from the beginning as a musical talent.

Have a wonderful weekend everyone!

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