Ninjala’s Launch Filled With Error Codes, GungHo Apologises For Inconvenience

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Yesterday, GungHo’s free-to-play title Ninjala was finally released on the Nintendo Switch. Despite multiple delays to improve the online experience – like a lot of other online games nowadays – this latest release simply couldn’t handle the number of players swamping the servers and it resulted in a lot of error codes.

One of the most common codes seemed to be Error #: G-3-99 (see above). The errors quickly turned into memes on social media – with some players going as far as comparing it to the infamous Diablo III error code – Error 37, where players were unable to log in on launch due to server overload.

The official Play Ninjala Twitter account ended up apologising to players. The following tweets were spread out over four hours, as network errors continued to cause problems.

Notice: Access Failure We have confirmed that currently, network instability has resulted in difficulty connecting in some environments. We apologize to all Ninjala users for the inconvenience

We have confirmed that currently, network instability has resulted in difficulty connecting in some environments. You will be able to play Story Pack and Training if you change your setting to Airplane Mode from the setting and launch the game. We apologize for the inconvenience.

We have confirmed that an access error will occur when playing in Room Battle. Please avoid playing in Room Battle until we have notified players that issue has been fixed. We apologize for the inconvenience.

Thank you for playing Ninjala. The access issue caused by the room battle has been resolved. We apologize for the inconvenience.

While the issue appears to have been resolved now, it’s unfortunate the game started out like this after all the delays and multiple online beta tests. Tell us in the comments about how your own experience was online yesterday. Did you encounter any error messages? Leave a comment down below.




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