By the Wayside Tetrisphere

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Growing up, I played a lot of puzzle games, but I didn’t have much love for them. This is because my mother loves puzzle games, and I probably didn’t like them much because it was one of the genres she could beat me at.

But the experiences I’ve had playing Yoshi’s CookieYou can also find out more about the following: Kirby’s Avalanche I have some money that she has left me Titles that bring back nostalgia. I don’t actually play them much, but they feel good to my soul, at least.

However, one game I used play with her has changed. It’s a puzzle game that I’m actually enthusiastic about and dust off every so often. It’s one that I can enjoy without the sentimental attachment, even if some sentiment is still there. That is 1997’s TetrisphereN64 – the N64.

Screenshot by Destructoid

Phearing Change

The name is misleading TetrisphereIt has little to do TetrisOutside of falling block that removes other blocks. The blocks themselves aren’t even necessarily tetrominoes, though a few are.

It was actually the beginning of development for the Atari Jaguar as Phear, despite its lack in marketability. According to the ancient grave, Electronic Gaming MonthlyNintendo was searching for developers to put their games onto a cartridge at the time. So they bought it.

H2O Entertainment was the creator of the game. New Tetris The following are some examples of how to get started: Aidyn Chronicles (which I can’t believe I haven’t played) for the N64.

The idea is that you have a ball covered in blocks of various shapes, and you need to burrow into its core with the power block fission. This is true for most of the modes. You can grab the blocks and move them around. Some of the shapes only need to touch, but others, such as the square and line block, must be aligned.

Tetrisphere explosions=
Screenshot by Destructoid

Enraged strip mining

It just works so damn well. 3D puzzle games that use the 3D dimension rarely do so well. Tetrisphere The persistent cursor that you control over the surface of the orb is communicative and useful, even with the You can grab blocks from beneath others and slide them up to other layers if you’ve got a good setup. The persistent cursor that you control over the surface of the orb is communicative and useful, even with the You can grab blocks from beneath others and slide them up to the other layers if you’ve got the right setup. It feels great, which is very commendable.

It has a beautiful aesthetic. While the cartoon spheroid robots that act as the cast are a bit weird, you don’t see them much. Normally, you’re just looking at a colorful sphere floating in ethereal space. The soundtrack is this amazing atmospheric techno and all sound effects have a reverb that makes them all impactful. 

All block-breakers aim to destroy, but TetrisphereIt’s the closest thing to destroying something. On levels with the more easy-going shapes, you’ll often trigger huge combos that stretch across the surface of the sphere, popping like atomic bubble wrap. While you can peel the ball like a garlic clove, the best strategy to use is to focus in on one area and dig into it like a strip mining operation.

You can also pick up magic bombs. These vary depending on the mode you are playing. “Rescue”You can upgrade them. It starts out as fireworks which blast a huge crater in the sphere. You can upgrade it into an Atom, which peels off the top layer with a blastwave. Even in versus mode, standard bombs with their big echoing booms are fun.

Tetrisphere vs CPU
Screenshot by Destructoid

Lonely Rolling Star

Singleplayer consists of rescue, hide & seek, puzzle, time trial, and vs. CPU. To play Rescue, you must remove enough tiles on the cube’s core to release the little guy. Hide & Seek, is similar, but you’re looking for a picture plastered on the core. Each level offers a little variation. Puzzle allows you to make a set number of drops and moves in order to clear the board. Time trial is lame. Vs. CPU is basically multiplayer for people like me who are lonely.

They’re all decent variations of block destruction, but I feel like the versus mode makes the best use of it. Any of the one-player modes tend to be laid back, but it’s versus where you really need to strategize. As is typical, big combos result in garbage blocks being dumped on your opponent, and they’re not easy to get rid of. This can cause panicked moments, where you have to open up a new hole in order to expose the final few core tiles.

In contrast, modes like rescue and hide & seek seem a little vanilla. However, there’s enough in TetrisphereThis will consume a significant amount of time. It is not as endless as something like Tetris. Unless you’ve got a rival to compete against, it’s likely that you’ll clear the single-player modes and move on.

Tetrisphere puzzle mode
Screenshot by Destructoid

The Core

I am surprised by this. TetrisphereThe N64 has been left untouched. As far as I have been able to find, there has never been a sequel, Nintendo has never ported it, and I can’t even find any indie games that cop the gameplay. It’s not that I think Tetrisphere was wildly impactful, but it’s weird to see any game be so forgotten about, even one with the arcane knowledge of how to make a block-buster puzzle game work in 3D.

And really, I’d love a sequel. TetrisphereIt has a beautiful aesthetic that is hard to surpass, but with better graphics it could be even more impressive. I would love to see it at least on the Nintendo Switch Online N64 Service. Does Nintendo not own the publishing rights?

I suppose, on the bright side, it’s pretty cheap and easy to find on the N64.

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Zoey handley

Staff Writer Zoey has a passion for gaming. She started blogging with the community back in 2018, and soon made it to the front page. She spends her time exploring retro libraries and indie experimentation.


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Original content by www.destructoid.com “By the Wayside Tetrisphere”

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