Video: Digital Foundry’s Technical Analysis Of Deadly Premonition 2 On Switch


As you’ve probably already heard by now, there are some technical issues with the latest Nintendo Switch release, Deadly Premonition 2: A Blessing in Disguise. The game’s director has already said he intends to get the awful frame rate sorted out, and publisher Rising Star has also confirmed the development team is working on patches to improve the game.

Rich Leadbetter and John Linneman from Digital Foundry have also heard about the “shocking state” of the performance in this game and decided to take a look and see “just how bad” it is. An interrogation scene in the game (see the 8-minute mark in the video above) sums it up:

Leadbetter: “We’re rendering a room here at 22 frames per second”

Linneman: (laughs) “This is not good”

Performance goes further downhill in the open-world section of the game – dropping to 15fps on average, and going all the way down 4fps-2fps. The loading is also described as “atrocious” – with some load screens lasting more than a minute, with freezes in between. There’s a lot of freezing and stuttering in-game as well when performing basic actions like firing a weapon or entering a vehicle.

Linneman says this kind of performance “is not acceptable, at all” and mentions how his experience with the original game was nothing like this. He goes onto state how a game like this should not have been shipped in such a state.

“This is worse, I think, than ARK: Survival Evolved

Although patches are on the way, Digital Foundry isn’t confident they’ll be enough to sort out these performance issues. Linneman has a theory that the core problems could be tied to CPU limitations, and thinks the game was likely optimised around the developer’s PCs – resulting in problems during the Switch conversion process.

On the plus side, the sequel runs at 810p, which is an improvement over the first game’s 720p resolution.

How has your experience with Deadly Premonition 2 been so far? Tell us down below.

Source link

Article Tags: · · · · · · · · ·