Video: Digital Foundry’s Technical Analysis Of Crysis Remastered On Switch

26


This week sees the release of Crysis Remastered on the Nintendo Switch – there are no delays for this particular version.

Digital Foundry’s John Linneman was eager to see how the game ran on the hybrid platform and decided to take a look. As suggested in earlier reports, the game is 900p docked and 720p in handheld mode.

The resolution is capped at 720p in portable, of course, but can also jump slightly above this when docked. Based on information from the developer, the full dynamic resolution scaling range is 540p to 900p while docked, dropping to 400p to 720p in mobile configuration

As for the frame rate, much of the action plays out in both docked and portable mode at 30fps, but it’s technically capped at 31fps. If that sounds a bit odd, here’s why:

the frame-rate cap is actually 31fps, not 30fps. It may sound like a matter of little importance, but the whole reason 30fps is a developer choice at all is that new frames are synchronised with every other screen refresh – so it still looks smooth and consistent.

As things stand, an extra frame is added every 12th frame and even if the frame-rate is notionally higher, this adds unwelcome stutter. This seems to be an artefact of the last-gen versions of Crysis which mostly went unnoticed as performance was generally so poor

Will you be adding Crysis Remastered to your Switch HOME Menu? Leave a comment down below.


Source link


Article Tags: · · · · · · · · ·

Shares